


What was the Problem?
There was a need for:

The Goal
Helps users start without overwhelm
Encourages intentional focus

Reflects both behavior and emotion
Feels like a supportive space, not a tracker
Design Strategy
Core Goals
UX Principles
Visual Language

Pastel Gradients
Create softness and reduce visual anxiety

Minimal Typography
Helps maintain focus with calm readability

Emoji Feedback
Humanizes the experience and supports emotional tracking

Rounded Layouts
Cards, buttons, and avatars use soft curves to make the interface feel safer and more approachable.
Picturing the Wireframes
Low-fidelity sketches to structure the experience before polishing the details.



(Primary)
(Secondary)


